Even the developer who showed us the title spent little more than a single race on the actual racing engine. None of these modes are going to be the main draw of FlatOut 2 for most fans, though. The racing portion of the game still primarily concerns itself with a Career Mode, some various impulse-racing modes, and a very limited multiplayer racing mode. So in FlatOut 2, it's more possible to rack up lots of Smash Points while still winning races. The variety of breakable objects in the game has been dramatically increased, while there are more small objects that don't penalize your speed much for hitting them. The "smash points" mechanic is also back, so you can rack up extra money both by getting your car trashed and trashing the landscape. You still need to be very careful with how much pressure you apply to the analog stick, and on tight turns, it's still quite easy to jackknife your car into a wall.įortunately, new levels of destructibility have been added to the cars, so if you're doing really poorly, you can at least enjoy the spectacle of your car's parts flying off and the engine catching fire as you bash into the landscape. In particular, the AI's proficiency has been knocked back so it's easier to recover from a large wreck and still place well enough in a race to unlock later content. Overall, the difficulty has been lowered and the controls altered to be more responsive. The actual racing part of FlatOut 2 has been significantly tweaked from the original game's engine. The drivers still can't properly operate a seatbelt, but in FlatOut 2, fewer wrecks result in your driver getting launched through the window. The style for FlatOut is self-consciously "American," which means music from recognizable major American bands for the soundtrack, more authentic track environments, and shiny, new-looking cars. This is pretty fair most of the soundtrack was Euro indy rock, and while the venue was supposedly America, it really felt like a dim trans-Atlantic imagination of what American might be like more so than the real thing: full of empty wastelands, huge outdated cars roaming the landscape, and drivers who don't know how to properly operate a seatbelt. The Bugbear representative on hand described the original FlatOut as a very "European" title in terms of style. With everything from the production values to the depth of the various mini-games, FlatOut 2 is simply shaping up to be a bigger and better title than its predecessor. This time, Bugbear is a bit more serious about trying to deliver an authentically enjoyable racing experience, while still retaining the demented ragdoll driver-flinging wrecks that put the original title on the map. FlatOut was at best a deeply flawed game, but remarkably, the original developer has come back with a second installment that shows staggering improvement over the original.
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